About me

My name is Cloud.

I’ve been a sound engineer and musician for over 30 years with experience in installations, studio recording, front-of-house work, film sound, and theatre support, working as a tertiary teacher to adult students in these fields. I’ve played in not a few bands over those years on guitar, drums and keyboards, specialising in extended percussion.

Anything from hand wired replicas of 1960’s valve amplifiers to extended electronic instruments might come out of my workshop. I design with silicon casting, 3D printing, CNC milling and wooden casework married with vacuum tubes, touch screens and bespoke wireless controllers.

My most recent work combines virtual reality with 3D printing and microcontrollers to create ‘augmented virtuality’ instruments that can be experienced purely virtually or as an extension of a physically real instrument. I have also been using virtual tracking tools to physically explore dataspaces in my own Ambisonic dome, such as walking through Australia’s climate change data as it progresses through time, or exploring the invisible radiation in a normal home as a sonic environment.

Some current and past projects:

Two one-octave percussion interfaces built using the Leonardo
D printed Tonnetz array for an augmented instrument
3D printed Tonnetz array for an augmented instrument
Double Tonnetz percussion arrangement for VR made in Patchworld.
Double Tonnetz percussion arrangement for VR made in Patchworld.
Bilinear uniform chromatic keyboard fabrication
DIY 3D printed Ambisonic dome and Vive Pro Vr
DIY 3D printed Ambisonic dome and Vive Pro VR
P-Bow, the profane sampling violin
40″ microtonal touchscreen instrument
Handwired valve amplifiers and cabinetry
Effect pedals